I must admit I enjoyed these riddles though the challenge was patchy, ranging from very easy through to quite difficult. No matter which mode you choose you will still need to solve the various door riddles before you can enter certain rooms. Of course, you are all going to choose 'Brave', aren't you? The other two settings considerably remove the challenge from the puzzles with the easy level simplified to the point of being pointless. There are three settings: Brave, Nervous or Cowardly which, need I say it, correspond with difficult, medium or easy. Options and puzzlesĪt this stage you are given the option of setting the difficulty level of the logic puzzles you are about to face. His arrival at Castle Macphiles is hardly an auspicious beginning, but before he can run away Andrew is thrust, reluctantly, into his ancestral home. Still, he does have Paula to lend him support and he will need all the help he can get if he is to overcome the curse of "the beast within". But Andrew has also inherited another 'gift' from his less-than-illustrious ancestors - an instinct for self preservation commonly, though somewhat cruelly, known as cowardice. The use of these cartoon characters have considerably lightened the mood of this game.Īndrew Macphiles, "last living scion of clan Macphiles", is travelling in Scotland with his girlfriend, Paula, to claim his inheritance as the 13th Earl and heir to Castle Macphiles. Yet it is also different as the flowing movement and live actors have been replaced by a step mode and cartoon-style characters. Review by Gordon Aplin (December, 1996) From the makers of The 7th Guest and The 11th Hour, Clandestiny (they could have called it 'The 13th Earl') is a game that is similar in many respects to its predecessors in that you explore a rambling old building and solve logic puzzles to gain access to new locations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |